I probably spent more time than I should have playing Guild Wars 2 this weekend, but given that it was my last opportunity to play until the early access launch on August 25th, I'm going to give myself a pass. Allow me to sum it up like this: Guild Wars 2 is the real deal. Although the game is still built on the traditional MMORPG framework, it addresses almost every single problem players have had with more recent online games like TERA and Star Wars: The Old Republic. In my estimation, it's the first game that truly evolves the genre since World of Warcraft did some eight years ago.
GW2 lives and dies by its dynamic quest structure. New events pop up seemingly out of nowhere, and most of them feel fresh and exciting. The rewards for participating in these events are nearly equivalent to what players would receive if they completed a more traditional quest. But even the standard kill X and retrieve X quests aren't as mundane as they were in MMOs past.
See, players are afforded a measure of choice as to how they would like to undertake a mission. Quest progress is akin to a standard experience bar, wit h the quests themselves consisting of approximately five objectives. Partaking and completing any of the objectives will advance your progress. Would you rather stomp out worms than feed cows? No problem.The system evokes a sense of freedom not found in other online games.
Although there are a myriad of side-quests to complete, the most interesting ones are story quests. Most of these will take place within instances areas - meaning that players will enter a private area that is exclusive to their party for the duration of the quest. After completing a quest, a pseudo-Anime style cutaway sequence will play. In most games, these sequences are largely ignored, but the NPCs in Guild Wars 2 have just enough personality to keep things interesting. It also helps that many of the quests are deep and require players to stay alert.
Looting mobs is pretty standard fare, with upgrades coming early and often. Also of note is that most fallen foes drop useful crafting materials that could either be used or traded, depending on your chosen path.
I'll be the first to admit that questing in Guild Wars 2 feels a bit disjointing at first, but that's mainly because the system is so much different from what any other developer has tried before. Once you adjust (and you will) you'll never want to play any other MMO ever again. They'll just feel stale.